|Room/Time||Olympia||Met1 Ballroom||Met2 Ballroom||Met3 Ballroom||City||Stanford|
|12:30am-1:00pm||Angular, a Framework for Web Applications - Miško Hevery||High Performance HTML5 - Steve Souders||High Performance HTML5 - Steve Souders|
|1:00pm-1:30pm||Angular, a Framework for Web Applications- Miško Hevery||High Performance HTML5 - Steve Souders||High Performance HTML5 - Steve Souders||PlayN. Angry Bird Chrome game engine Lilli Thompsen||YUI for Mobile - Gonzalo Cordero|
|4:00pm-4:30pm||Intro to node.js - David Kordsmeier||Hands on Jquery Mobile, Sidney Maestre||"Platform Trends" Fireside Chat Josh Elman, Moderator Dean Takashashi, HTML5 Hackathon awards||HTML5 Features with emphasis on Canvas and SVG - Doris Chen - Doris Chen||Making Waves: A Primer in Pure JS Generated Audio Max Goodman||3D Intro to HTML5 Game Programming - WebGL Edition James Williams||4:30pm-5:00pm||Intro to node.js - David Kordsmeier||Hands on Jquery Mobile, Sidney Maestre||"Future Trends Apps and Games" Fireside Chat Apps Michael Mullany, Sam Abadar Moderator Ann Burkett, Fireside Chat Games Peter Relan moderator Dean Takahashi||HTML5 Features with emphasis on Canvas and SVG - Doris Chen - Doris Chen||Making Waves: A Primer in Pure JS Generated Audio Max Goodman||3D Intro to HTML5 Game Programming - WebGL Edition James Williams||5:00pm-5:30pm||Closing Keynote Peter Relan||Closing Keynote Peter Relan||Closing Keynote Peter Relan||5:30pm-8:00pm||Party At Jillians, 101 4th St # 170, San Francisco||Party At Jillians, 101 4th St # 170, San Francisco||Party At Jillians, 101 4th St # 170, San Francisco||Party At Jillians, 101 4th St # 170, San Francisco||Party At Jillians, 101 4th St # 170, San Francisco||Party At Jillians, 101 4th St # 170, San Francisco|
HTML5 now with retro tables!
All Schedules are subject to being effected by unforseen circumstances. We will try to keep changes to a minimum except when faced with nuetrinos going faster than the speed of light.
2D High Performance, Resizable, Cross Platform Games,, Ben Savage CEO Sibblingz, games keynote. Ben's team made what everyone wants in a 2d HTML5/Hybrid game engine called Spaceport. But how? Get an architectural peak behind the covers and how they pulled it off in this games keynote and the challenges cross platform games and apps face. The decisions are facinating, and Spaceport could be the HTML5 flash replacement and more.
High Performance HTML5, Steve Souders Google. For years we built web apps that far outpaced the capabilities of the browsers they ran in. Just as the browsers were catching up HTML5 came on the scene - video and audio, canvas, SVG, ApplicationCache, Web Storage, @font-face, ContentEdible, WebSockets, Web Workers, and more. Now the browsers are racing to stay ahead of the wave that's building as developers adopt these new capabilities.
Is your HTML5 app going to ride the wave or be dashed on the rocks leaving users stranded? Learn which HTML5 features to seek out and avoid when it comes to building fast HTML5 web apps.
HTML5 the 30,000 Foot Overview Updated, Peter Lubbers, Kaazing. Some of us would bet money that noone gives a better high level overview of HTML5 than Peter Lubbers, author of Pro HTML5 Programming. The session included an HTML5 feature overview and specifications, demos, Q&A and Peters view on where the technology is headed
Frank Greco, Director of Technology, Americas at Kaazing Corporation, Cloud Fireside Chat. Managing technology at a company well respected for it's WebSocket technology. Frank will give his perspective on upcoming trends in the cloud.
Executive Jason A. Hoffman, Co-founder and Chief Scientist Joyent, Cloud Fireside Chat. Jason is one of the foremost minds in the world in cloud technology and his company Joyent is a primary contributer and creator of node.js. Jason will share his enlightening views on the current trends.
Principal Josh Elman at Greylock Partners, previous Program Manager Facebook Platform and Product Manager Twitter, Fireside Chat. Special industry fireside chat with one of the rare people who has been a manager for the two most well known social networks in the world. Find out what his thinking is on how the future looks for these platforms and new offerings from them such as project spartan as well as new kid on the block Google+
Executive Peter Relan CEO Crowdstar, CEO YouWeb and Exec Chairman of Sibblingz and iSwifter, Fireside Chat. Special industry fireside chat with one of the finest minds in investing and industry strategy and a veteran of building games on facebook and mobile. Why is he interested in HTML5?
CSS Animations, Michael Mullany Interim CEO Sencha. Animations are built on top of CSS Transforms and Transitions, and provide a keyframe-based animation technology for web page animation. In this session, Michael will cover the elements of CSS transitions and transforms and the state of their implementation in current browsers. Then he will move into CSS Animations and show the mechanics of creating timelines, animation nestings, performance optimization and more. He will also compare and contrast CSS3 Animations with SVG based animations.
Making Waves: A Primer in Pure JS Generated Audio Max Goodman, Reddit. This talk will demonstrate a method of dynamically filling audio tags by generating raw base64 wave data URIs on the fly. We'll then discuss and implement some simple audio synthesizer techniques, and use them to generate live iterative music. Along the way, we'll also talk about the science of sound, Mozilla's extended audio API, HTML5 games, and cool things people are already making with dynamic audio in JS.
Creating Cross Platform Games with PlayN Lilli Thompson Google. PlayN is a game library that allows developers to write and debug in Java, and simultaneously target HTML5, Android, and Flash. Learn to use the framework to create new games or to port existing game code and libraries. PlayN not only provides code sharing across platforms, but provides a framework for integrating with In App Payments, publishing the the Chrome Web Store, and adding Google+ +1 buttons.
3D Intro to HTML5 Game Programming - WebGL Edition James Williams Co-Creator Griffon Project. Author of Learning HTML5 Game Programming, Based on OpenGL ES, WebGL brings the 3D world to the browser without any plugins. For the first time, the browser has access to a powerful graphics pipeline comparable to what is available on the desktop and in some cases can leverage the GPU. Innovations like requestAnimationFrame which helps the browser to intelligently and efficiently redraw the canvas helps to blur the line between desktop and browser based casual games. In this session, you’ll learn the basics of game programming, WebGL, and how to create games using libraries from the WebGL ecosystem.
Browsers are beginning to support HTML5 web forms. In this session we’ll learn how to implement them.
Angular, a Framework for Web Applications Miško Hevery, Google, an author of Angular. A quote on Angular -- "Angular is what a HTML would have been, had it been designed for web-applications. Angular allows you to extend the HTML vocabulary, have proper business-logic / presentation separation through bidirectional data-binding, declarative application assembly through dependency-injection, and testability story like no other framework. Angular is a fundamentally different way of building an AJAX app." Take advantage of learning about Angular directly from Miško.
WebKit in Your Living Room Matt Seeley, Netflix. Netflix delivers highly dynamic WebKit based UIs to televisions, game consoles and Blu-ray players. Matt will discuss fluid animation with hardware acceleration; achieving high framerates using accelerated compositing; responding to constant user input; as well as balancing strategies for best performance on over 450 high-end to low-end devices.
Building Killer Apps for 4G/LTE Networks Alex Gaber, Alcatel-Lucent.
Every once in a while a new technology changes the game. Some benefit from it while others fail to adapt. Long Term Evolution,
or LTE for short, is on surface just yet another fast wireless standard bringing us faster mobile networking. But just like the
freeway was much more than just a faster road, LTE actually has a chance to change the rules for app developers and create new
In this talk, you will learn what LTE is. We will explore it from application developer's point of view. By the end of the talk, you should be able to identify the opportunities for new applications as well as how to take advantage of new capabilities in your existing apps.
YUI for Mobile Gonzalo Cordero, Yahoo. Wondering about YUI mobile? Come and find out! In this talk we'll explore YUI's support for mobile devices, built upon our uber-modular infrastructure and with platform-independent HTML5 technologies. We'll also show some real life examples of mobile apps powered by YUI.