Oliver Marsh is a software engineer with 14 years of industry experience specializing in computer graphics and video game development. His game credits range from triple-A console titles for Electronic Arts, to downloadable casual games for PlayFirst, and most recently a string of hit mobile and online web games as his own independently operated studio, Littlegrey Media. Littlegrey Media games and articles have received international attention, including tv spots on CNN and G4TV, as well as being featured online content for companies like Disney, Wired, ESPN, and Apple. Outside of the games industry Oliver also worked as a graphics engineer at Actify, Inc. for 3 years, where he maintained the 2D and 3D renderers for their SpinFire suite of CAD visualization products. Oliver is currently leading development of the server-side TreSensa Game Services SDK as well as all internal game projects.
Mondo Studios has developed many high profile mobile / social games for big brands like HBO, Nickelodeon, Universal and Progressive Insurance using HTML5. Phill Simon, Mondo’s Executive Creative Director, will explain the development process used to create these campaigns: the tools used, design techniques, performance tricks, back-end services, game analytics and overall campaign performance.
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