Alessandro Alinone is the co-Founder and CTO of Lightstreamer, a high-performance server for streaming real-time data using Web protocols. He designed the first version of Lightstreamer in 2000 and has led its development through the years. The continuous optimization and tuning of the server has made it possible to reliably reduce latency and bandwidth, while using the HTTP and WebSocket transports. Lightstreamer is currently used by many world-class banks, as well as aerospace and defense organizations.
Alessandro, born in Milan (Italy), earned degrees in Computer Engineering at Politecnico di Milano and in General Management at SDA Bocconi. He started his career as a researcher and teacher at Cefriel, an organization building ties between academic and business worlds. Prior to creating Lightstreamer, he developed several financial trading platforms at Sol-Tec.
The advent of WebSockets has made it easier to develop HTML5 multiplayer games and real-time collaboration tools. But WebSockets are just a transport, upon which a full stack of abstractions and optimizations needs to be built. The goal is the reduction of network bandwidth and latency, together with the possibility to use high-level constructs and paradigms, to lower the development effort and increase the robustness of the application.
In this session, Alessandro will explain and demonstrate how some optimization techniques, originally developed for the financial services industry in the last decade, can be applied to HTML5 gaming and collaboration.
More information on this topic is available in this article: http://blog.lightstreamer.com/2013/10/optimizing-multiplayer-3d-game.html
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