Previously consultant in all-the-dirty-stuff-you-don't-like and entrepreneur at "Novoplay, the ubiquituous fun company"
This presentation will show some good practices, solution for gotchas and examples for building 2D games using WebGL technology.
The audience will be introduced to general concepts like batching, CanvasRenderingContext2D for webgl, dynamic geometry, and well as more general animation purpose ones like scene graph, director and key framing with a series of running examples that will showcase the power of WebGL on desktop and mobile devices.
The session will include a bit of hands-on coding, so some small examples will be modified to make them more appealing.
We will just scratch the surface but the atendee will get strong general concepts useful to build his next generation of webgl based games.
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